![]() ![]() Expect some moderate damage to your units. It will be pesky to destroy, as it is hard to approach to strike. Guard Shacks are also similar to bunkers, except that they have less health but have more range. It is recommended to strike with multiple units. Bunkers can be taken out by units with more health- APCs are a good unit to take out bunkers. Since artilleries have long range, they can stay in one position and repeatedley wipe out minefields using less energy (whereas using infantry to move right next to each minefield to take them out takes huge amounts of energy).īunkers are hard to destroy and they cause some damage. Due to minefields having one health, they can be destroyed with any of your units in a single strike. Minefields are easily destroyed, however can slow your progress in conquering if it is placed in huge amounts. (Note that bunkers and guard shacks fire back at the player's units). Here are some information about minefields, barricades, bunkers and guard shacks. Land is needed to climb ranks, to build buildings (boot camps, factories, arsenal, HQ), to place defensive structures to block the enemy, and also to drive the Crimson Empire out of the player's 'land.' The more land a player aquires, the player will have the upper hand. Certain tiles of land have Minefields, Barricades, Bunkers or Guard Shacks over them, which must first be destroyed before conquering the tile. Once conquered, the 'brown' land will turn into a color of green. ![]() Land can be conquered by moving your units over the unclaimed area (which will appear as 'brown'). ![]()
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